I realized it's been a while since I did a proper update about the sokoban game, so here's one now. I have forty-two of the planned one hundred levels designed and working, so that's going well. I've finally settled on a name and a visual motif for the game, which means I've been able to
select a color scheme, which means the graphics in today's screenshot are a lot closer to finalized game graphics. And, while it needs some serious polish before it's ready for public consumption, I've actually been using the game's in-game level editor to design the levels, which means it will be a real feature in the finished project, and not something that gets snowballed at the last minute due to time constraints.
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